How much a player moves the scoreboard: his share of the offense, his ratings and his plus-minus.
Usage is the share of his team's plays that end with his shot, his free throws or his turnover while he is on the floor.
For fantasy: Fantasy points follow the ball, so a high-usage college scorer carries the largest role into the pros.
Higher is better. A percentage.
Needs 40% of his team's minutes and 10 games, or half his team's games before its 20th. Season ratings start in 2007-08.
Offensive rating is the points he produces for every 100 plays he uses.
For fantasy: It separates efficient scorers from volume shooters, and efficient scorers keep their minutes.
Higher is better. Points per 100 possessions.
Needs 40% of his team's minutes and 10 games, or half his team's games before its 20th. Season ratings start in 2007-08.
Defensive rating is the points his team allows for every 100 possessions with him on the floor; lower is better.
For fantasy: Defense earns a young player the minutes his stat line needs.
Lower is better. Points per 100 possessions.
Needs 40% of his team's minutes and 10 games, or half his team's games before its 20th. Season ratings start in 2007-08.
Box plus-minus estimates how many points per 100 possessions he adds over an average college player, from his box score.
For fantasy: It is the single college number that best tracks who becomes a useful pro.
Higher is better. Points per 100 possessions, above or below an average college player.
Needs 40% of his team's minutes and 10 games, or half his team's games before its 20th. Season ratings start in 2007-08.
Offensive box plus-minus is the scoring and playmaking half of box plus-minus.
For fantasy: Points, threes and assists drive fantasy scoring, so this half predicts the stat line.
Higher is better. Points per 100 possessions, above or below an average college player.
Needs 40% of his team's minutes and 10 games, or half his team's games before its 20th. Season ratings start in 2007-08.
Defensive box plus-minus is the defending half of box plus-minus, built from steals, blocks and rebounds.
For fantasy: Steals and blocks are the scarce fantasy categories, and this half finds who supplies them.
Higher is better. Points per 100 possessions, above or below an average college player.
Needs 40% of his team's minutes and 10 games, or half his team's games before its 20th. Season ratings start in 2007-08.
On/off is how many more points per 100 possessions his team wins by with him on the floor than with him off it.
For fantasy: It catches the player who helps win in ways his box score never shows.
Higher is better. Points per 100 possessions: his team's margin with him on the floor, minus its margin with him off.
Needs 250+ possessions on and off. Possession data starts in 2023-24.
RAPM rates his impact on scoring margin against his own teammates, so it orders a roster and is not comparable across schools.
For fantasy: It shows who his coach's best lineups actually run through.
Higher is better. Points per 100 possessions, measured against his own teammates, so it does not compare across schools.
Needs 40% of his team's minutes and 10 games, or half his team's games before its 20th. RAPM starts in 2009-10.
Offensive RAPM is the scoring half of his RAPM, measured against his own teammates.
For fantasy: It confirms whether his team really scores more because of him.
Higher is better. Points per 100 possessions, measured against his own teammates, so it does not compare across schools.
Needs 40% of his team's minutes and 10 games, or half his team's games before its 20th. RAPM starts in 2009-10.
Defensive RAPM is the points his team allows above average with him on the floor, against his own teammates; below zero is good defense.
For fantasy: Defense keeps a prospect on the floor long enough to fill a stat line.
Lower is better. Points per 100 possessions, measured against his own teammates, so it does not compare across schools.
Needs 40% of his team's minutes and 10 games, or half his team's games before its 20th. RAPM starts in 2009-10.