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Gridiron Mind · Reference

NFL Analytics Glossary

Every metric Dynatyze ships, defined in plain English with the data source behind it. If you've ever wondered what EPA, route participation, schedule-adjusted DvP, or CPOE actually measure — this is the canonical reference.

Definitions follow the editorial principle that every term must be quotable in one sentence. Each term notes the data layer behind it — play-by-play, player tracking, advanced charting, or our own internal charting layer.

Volume & Opportunity

Counting stats that measure how much work a player gets.

Snap Share

The percentage of a team's offensive plays a player is on the field for. Snap share is the floor of opportunity — a player who isn't on the field can't produce.

Special-teams snaps are excluded. Pre-snap motion still counts as a snap.

Source · Participation data

Route Participation

Route %

The percentage of a team's pass-route opportunities in which a receiver ran a route. Route participation isolates passing-game involvement from rushing snaps.

Source · Play-by-play + route charting

Target Share

The percentage of a team's targets directed at a single receiver while that receiver was on the field. Target share is the single most predictive volume metric for fantasy receivers.

Always read alongside route participation to confirm the player was actually available on the route.

Source · Play-by-play

Carry Share

A running back's percentage of team rushing attempts while on the field. Carry share separates true workhorses from committee backs.

Source · Play-by-play

Red Zone Targets

RZ Tgts

Targets inside the opponent's 20-yard line. Red zone targets are roughly four times more valuable than non-red-zone targets in PPR scoring.

Source · Play-by-play (yardline ≤ 20)

High-Value Touches

HVT

The sum of a player's targets plus carries inside the 10-yard line. HVT correlates more strongly with fantasy production than raw touch totals.

Source · Dynatyze computed from play-by-play

Efficiency

Rate stats that measure how productive each touch is.

Expected Points Added

EPA

The change in a team's expected points from before to after a single play. Positive EPA means the play increased the team's scoring expectation; negative EPA means it decreased it.

EPA is the gold-standard play-level efficiency metric. Aggregate to per-play, per-target, or per-route to compare players fairly.

Source · Expected points model

EPA per Play

Average Expected Points Added across every offensive play a unit ran. A team averaging +0.10 EPA/play is elite; a team at -0.10 is bottom-five.

Source · Dynatyze rollup of play-by-play

Success Rate

The percentage of plays that produced positive EPA. Success rate captures consistency in a way that yardage totals do not.

Source · Play-by-play feed

Yards After Catch

YAC

Yards a receiver gains after making the reception. YAC isolates a receiver's ability to create yardage beyond what the throw produced.

Source · Play-by-play

Yards per Route Run

YPRR

Receiving yards divided by routes run. YPRR is the single most predictive efficiency stat for receiver talent because it normalizes for opportunity.

Source · Advanced charting + route data

Routes & Alignment

Where receivers line up, how often they run routes, and what depth they target.

Separation

SEP

The distance in yards between a receiver and the nearest defender at the moment a pass arrives. Player tracking measures separation on every target.

League average separation is roughly 2.7 yards. Elite separators consistently sit above 3.0.

Source · Player tracking

Average Depth of Target

aDOT

The average distance past the line of scrimmage at which a receiver is targeted. aDOT identifies role: under 8 yards is short-area, over 14 is field-stretcher.

Source · Play-by-play feed

Air Yards Share

AYS

The percentage of a team's total air yards directed at one receiver. AYS captures the share of downfield opportunity, not just total target volume.

Source · Play-by-play

Alignment Rate

The percentage of routes a receiver ran from a given pre-snap position (outside, slot, in-line, backfield). Alignment rates flag scheme changes and emerging role shifts.

Source · Dynatyze + advanced charting

Route Tree

The set of route concepts a receiver runs and their frequency. A diversified route tree signals scheme versatility; a concentrated tree signals specialization.

Source · Dynatyze charting

Defense

Metrics that measure how hard a defense is to score on, position by position.

Defense vs Position

DvP

Fantasy points allowed by a defense to a specific position. DvP is the most-cited matchup tool in fantasy football, but raw DvP is heavily distorted by opponent quality.

Always read schedule-adjusted DvP. A defense that played five elite WR1s will look soft even if the unit is strong.

Source · Dynatyze rollup

Schedule-Adjusted DvP

SA-DvP

Defense vs Position with opponent strength removed. Schedule-adjusted DvP isolates the defense's true difficulty for a given position.

Source · Dynatyze schedule adjustment model

Pressure Rate Allowed

The percentage of opposing dropbacks on which a defense generated pressure. Pressure rate is more stable week-to-week than sack rate.

Source · Advanced charting + tracking

Yards Before Contact Allowed

YBC

Average yards a runner gains before first defender contact. YBC isolates the offensive line and front-seven matchup from the runner's own talent.

Source · Player tracking

Explosive Play Rate Allowed

The percentage of opposing plays that went for 15+ pass yards or 10+ rush yards. Explosive rate captures the volatility of a defense.

Source · Play-by-play

Quarterback

Throwing-side metrics from player tracking and advanced charting.

Completion Percentage Over Expected

CPOE

The difference between a quarterback's actual completion rate and the expected completion rate given throw difficulty. Positive CPOE means the QB is hitting throws other passers would miss.

Source · Player tracking

Time to Throw

TTT

Average seconds from snap to release on a passing attempt. Sub-2.5s is quick-game; 3.0s+ is held-throw territory.

Source · Player tracking

Air Yards per Attempt

AY/A

Average air yards per pass attempt. AY/A flags whether a QB throws downfield or relies on YAC-heavy short attempts.

Source · Play-by-play

Adjusted Net Yards per Attempt

ANY/A

Net passing yards adjusted for sacks, touchdowns, and interceptions, divided by attempts plus sacks. ANY/A is the most complete single-number QB efficiency stat.

Source · Advanced charting

Pressure-to-Sack Rate

The percentage of pressured dropbacks that result in a sack. A low rate signals QB pocket awareness; a high rate signals a stuck passer.

Source · Advanced charting

Fantasy Scoring

Format-specific scoring inputs and outputs.

Points Per Reception

PPR

A scoring format that awards 1 fantasy point per reception. PPR boosts pass-catching backs and slot receivers relative to standard scoring.

Source · League rule

Half-PPR

A scoring format that awards 0.5 fantasy points per reception. Half-PPR sits between standard and full PPR and is the most common modern format.

Source · League rule

Superflex

A league format where teams can start a second quarterback in a flex spot. Superflex inflates quarterback value by 200-300% relative to single-QB leagues.

Source · League rule

Value Based Drafting

VBD

A drafting framework that values a player by their projected points above the replacement-level player at the same position. VBD is the foundation of every modern positional ranking.

Source · Approximate Value methodology

Average Draft Position

ADP

The average pick number at which a player is drafted across many drafts. ADP is the market's price tag — Dynatyze's analytics value compared to ADP is the mispricing signal.

Source · Multi-platform aggregate

Expert Consensus Ranking

ECR

The average of expert analyst rankings for a player. ECR is the analyst-side counterpart to crowd-sourced ADP.

Source · Dynatyze expert consensus engine

Tier

A K-Means clustering of players based on their analytics value. Tiers compress small ranking differences into actionable groupings.

Source · Dynatyze tiering model

LOW_SAMPLE Warning

A Dynatyze data-quality flag indicating that a metric was computed on fewer than the recommended minimum observations. A LOW_SAMPLE read should be treated as directional, not definitive.

Common thresholds: 8 snaps for usage metrics, 15 routes for YPRR, 20 attempts for QB rate stats.

Source · Dynatyze data quality layer

About this glossary

Data sources

Dynatyze aggregates play-by-play (participation, rosters, every snap), player tracking (separation, time-to-throw, CPOE), advanced charting (pressure, drops, snap counts), and our internal route and alignment charting layer.

Refresh cadence

NFL data syncs every Monday at 4:00 AM EST. Phase 2 advanced rollups (Throw Profile, Routes & Alignment, Top Pairings, Red Zone Funnel, Charted Stats) refresh in the same window. The freshness pill on each analytical surface reflects the most recent successful sync.

Data quality

When a metric is computed on a small sample, Dynatyze surfaces a LOW_SAMPLE flag. Treat those reads as directional, not definitive.

Methodology

Read the full methodology FAQ for our approach to expert consensus, crowd valuation, the Hype Gap formula, and tier construction.

Where these terms live