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Tennessee Titans 21 at Washington Commanders 17. Final.
Titans -1 ✓U 43 ✓
The verdict · 2022 Week 5
Tennessee Titans 21, Commanders 17 — with the result never quite settled.
It turned at Q4 0:09, 3rd and 2, on David Long Jr. — 35.8 win-probability points to the Titans on one snap, the largest move of the game.
The snaps that bent it
The biggest swing of the game · Q4 0:09 · 3rd and 2
David Long Jr.
Titans
(:09) (Shotgun) 11-C.Wentz pass short left intended for 23-J.McKissic INTERCEPTED by 51-D.Long at TEN 1. 51-D.Long to TEN 47 for 46 yards (72-C.Leno). The Replay Official reviewed the runner was not down by contact ruling, and the play was REVERSED. (Shotgun) 11-C.Wentz pass short left intended for 23-J.McKissic INTERCEPTED by 51-D.Long at TEN 1. 51-D.Long to TEN 1 for no gain (23-J.McKissic).
Titans closed -1 and covered, winning by 4.
Tennessee Titans 21–17. Biggest swing: Q4 0:09, Titans +35.8% win probability on one snap.
35.8
win-probability points on one snap
The largest move of the game. The two below are drawn against it.
Dyami BrownCommandersQ2 14:06(14:06) 11-C.Wentz pass deep middle to 2-D.Brown for 75 yards, TOUCHDOWN.
20.4pts
Nick Westbrook-IkhineTitansQ3 4:18(4:18) 17-R.Tannehill pass deep left to 15-N.Westbrook-Ikhine to WAS 12 for 61 yards (20-B.McCain).
21.0pts
What separated them
Red zone
Titans won this one — 3 touchdowns on 3 trips, against Commanders at 0 touchdowns on 3 trips.
Titansthe gap went the way the scoreboard did
Third down
Titans won this one — 4 of 14 on third down, against Commanders at 1 of 11 on third down.
Titansthe gap went the way the scoreboard did
Running the ball
Titans won this one — +0.02 expected points per carry, against Commanders at -0.27 expected points per carry.
Titansthe gap went the way the scoreboard did
Giveaways
Titans won this one — no giveaways, against Commanders at 1 giveaway.
3 other measures were inside a third of the league's own spread — two clubs doing the same thing, so they are not shown.
Drawn from the weekly play-by-play file, which paints on the Monday 4:00 AM ET sync after the game.
The model against the market, the momentum underneath, every drive — scrub to replay it
How the game was won
The model and the market were 9.0 win-probability points apart on the average play, and 18 apart at the widest — with the model the more convinced about Commanders.
MarketModelmodel higher on Commandershigher on Titans164 of 173 plays carry both curves
(:09) (Shotgun) 11-C.Wentz pass short left intended for 23-J.McKissic INTERCEPTED by 51-D.Long at TEN 1. 51-D.Long to TEN 47 for 46 yards (72-C.Leno). The Replay Official reviewed the runner was not down by contact rulin
Swing −35.8 for CommandersExpected points −3.65 for CommandersThe model had Commanders 11 points higher than the market did.play 171
The solid line is the betting market's home win probability; the dashed line is the play-by-play model's. The shaded band between them is the disagreement — emerald where the model liked the home team more, red where it liked the away team more. Drag across the curve or use arrow keys to replay the game; gold diamonds mark the biggest swings.
Highest-leverage plays
4th · 0:09TEN +36% win prob(:09) (Shotgun) 11-C.Wentz pass short left intended for 23-J.McKissic INTERCEPTED by 51-D.Long at TEN 1. 51-D.Long to TEN 47 for 46 yards (72-C.Leno). The Replay Official reviewed the runner was not down by contact ruling, and the play was REVERSED. (Shotgun) 11-C.Wentz pass short left intended for 23-J.McKissic INTERCEPTED by 51-D.Long at TEN 1. 51-D.Long to TEN 1 for no gain (23-J.McKissic).
3rd · 4:18WAS +21% win prob(4:18) 17-R.Tannehill pass deep left to 15-N.Westbrook-Ikhine to WAS 12 for 61 yards (20-B.McCain).
2nd · 14:06WAS +20% win prob(14:06) 11-C.Wentz pass deep middle to 2-D.Brown for 75 yards, TOUCHDOWN.
3rd · 4:41WAS +13% win prob(4:41) (Shotgun) 11-C.Wentz pass deep left to 2-D.Brown for 30 yards, TOUCHDOWN.
4th · 10:42TEN +11% win prob(10:42) (Shotgun) 17-R.Tannehill sacked at 50 for -16 yards (96-J.Smith-Williams).
2nd · 2:00WAS +11% win prob(2:00) (Shotgun) 17-R.Tannehill pass short left to 40-D.Hilliard pushed ob at WAS 36 for 4 yards (31-K.Curl). PENALTY on WAS-97-E.Obada, Roughing the Passer, 15 yards, enforced at WAS 36. Penalty on WAS-90-M.Sweat, Defensive Offside, declined.
SettledThe modelled figures are the league play-by-play model's, not ours.
How the points landed
The margin ledger
Derrick Henry's 1-yard rushing touchdown with 1:06 left in the 3rd put Tennessee Titans ahead for good. It was the last score of the day.
Lead
1st4:04Dontrell Hilliard·13-yd TD catch13-yard touchdown catchfrom Ryan Tannehillfrom Ryan Tannehill+77–0
1st0:31Joey Slye·50-yd field goal50-yard field goalholder T.Way · snap C.Cheeseman+37–3
3rd1:06Derrick Henry·1-yd TD run1-yard rushing touchdownLead never changed again+721–17
6 scores · bar length is the lead after each one
Down-to-down truth
Situational splits
Titanscategory by categoryCommanders
Titans3–6Commanders
241Total yards386
3.9Yards per play6.8
40%Success rate40%
29%Third-down rate9%
3Red-zone touchdowns0
4Explosive plays6
13First downs15
5Sacks taken3
0Turnovers1
The read
Commanders ahead 6–3 on categories, but the biggest gap belongs to Titans, in red-zone touchdowns.
Expected points added, per play
The centre line is an average play. A bar to the right of it is a side that gained more than the situation was worth; a bar to the left is a side that lost ground. All six bars share one scale, ±0.35 points.
Every snapexpected points added per play, all downs
−0.02Titans: −0.02 expected points added per play
−0.05Commanders: −0.05 expected points added per play
Dropping backexpected points added per dropback
−0.06Titans: −0.06 expected points added per play
+0.03Commanders: +0.03 expected points added per play
Running itexpected points added per rush
+0.02Titans: +0.02 expected points added per play
−0.27Commanders: −0.27 expected points added per play
Neither side “wins” volume or play-calling mix, so neither is drawn as a duel: Titans ran 62 snaps at a 50% dropback rate against Commanders’s 57 at 75%. Red-zone trips: Titans 3, Commanders 3.
NoteCommanders outgained Titans 386-241 but lost the turnover battle 1-0. That was the game.
Derived from the play-by-play, no model
The Read
11 of 12 readings cleared their snap floor and were tested against four comparisons: this week's whole slate, the team's own season, the week before, and the team's own ordinary spread. Every bar below is set in that team's own week-to-week swing, never in league points — one team's swing runs 1.6 to 3.1 times the entire league's spread.
WAS's sack or hit rate, 38.7%, is past their previous high of 27.0% in week 2 — the highest of their 5 charted games through week 5.
2.0 times their own weekly swing above their number.
A 2.5-swing turn from week 4.
31 dropbacks this game, floor 12 — 17 of their games behind the ruler, and their own week-to-week swing is 9.8 points.
The season-grain rooms, pointed at this one game
Was this normal for them?
11 of 12 readings cleared their snap floor. Every deviation below is measured in that team's own game-to-game swing, not in league points — because one game's swing runs from 1.6 to 3.1 times the whole league's spread.
their week-to-week swingall 32 teams
upper band = their week-to-week swing · lower rule = all 32 teams · scale -36 pts to 14 pts
right on their number · +0.1 vs their 13.9%, and they swing ±8.0 week to week (+0.01× that swing) · 43 dropbacks
Commanders38.7%
off script — got home · +19.9 vs their 18.8%, and they swing ±9.8 week to week (+2.03× that swing) · 31 dropbacks
NoteWAS's sack or hit rate was the night's one real departure: 38.7%, 19.9 points above their season mean of 18.8% and 2.0 times their own 9.8-point weekly swing.
The Game Day Roster
Who was out, who dressed and never took a snap, and who was on the field how much. Game-day list and snap counts from the weekly roster and snap feeds. Practice-squad and injured-reserve players are not shown — they were never on the game-day list.
7 players played under 8 snaps, so their shares read as a dash rather than a number. 7 lines have no expected-points read and sit off the plane.
Expected points are modelled in full PPR, so the “vs expected” column stays in that unit whichever format the pills are set to. Switching the pills changes the points column, not the plane.
The field map
Every snap, where it happened
The whole game as one hundred yards. The Commanders attack right, the Titans attack left, so a change of possession is a reversal you can see. Reading down is the order the snaps were played — not the clock, so a two-minute drill gets the same room as any other fourteen snaps. This game is final.
Titans←Commanders→
Q1Q2Q3Q4
C.Wentz pass−44% win probabilitymoment 4 of 4
(:09) (Shotgun) 11-C.Wentz pass short left intended for 23-J.McKissic INTERCEPTED by 51-D.Long at TEN 1. 51-D.Long to TEN 47 for 46 yards (72-C.Leno). The Replay Official reviewed the runner was not down by contact ruling, and the play was REVERSED. (Shotgun) 11-C.Wentz pass short left intended for 23-J.McKissic INTERCEPTED by 51-D.Long at TEN 1. 51-D.Long to TEN 1 for no gain (23-J.McKissic).
Q4 0:09 · Commanders · 3rd & goal at TEN 2 · gained nothing · -3.65 EP · −44.2% win probability
162 snaps placed · 11 without a recorded yard line, left off the map · 4 marked moments — the largest win-probability swings, one per drive.
The Film Room · post-game
Post-game film: 173 plays across 24 drives, personnel groupings on 173 snaps, manual charting on 149. Everything here paints once the weekly sync ingests the game — there is no live play-level feed in this product, so nothing on this page updates while a game is being played.
Possession by possession
The field rail
6 of 24 drives ended in points. The longest march was WAS moving 87 yards from the WAS 11 for a turnover. Each bar is the ground a drive actually covered; WAS attacks right, TEN attacks left. Hatching marks a trip inside the twenty.
Every snap
Play stream
173 of 173 plays
Team
Quarter
Down
Play type
Expected points added
Event
Charted
Plays shown
173
EPA per play
-0.02
Success rate
38%
Yards
626
Who was on the field
Personnel groupings
Offensive grouping on every pass and run. A group needs five snaps in this game before it gets a number — under that the sample is a coin flip and the cell reads a dash instead. The names of the eleven on the field are only recorded from 2023 onward, so this game gives the grouping without the roster.
Commanders1 RB, 1 TE, 3 WR51-0.0675%
Titans1 RB, 1 TE, 3 WR35-0.2151%
Titans1 RB, 2 TE, 2 WR12+0.2050%
Titans1 RB, 3 TE, 1 WR6-0.210%
Titans2 RB, 2 TE, 1 WR4——
Titans2 RB, 1 TE, 2 WR4——
Commanders1 RB, 2 TE, 2 WR3——
Commanders1 RB, 3 TE, 1 WR3——
Titans0 RB, 2 TE, 3 WR1——
snapsepapass rate
173 plays · ranked by the win probability each one moved
Every play
Ball
When
Play
Only
Who
173 plays
Bar length is win probability the play moved
1st quarter41 plays
Punt5 plays, from the Titans 25 to the Titans 29
Punt4 plays, from the Commanders 33 to the Commanders 39
Punt8 plays, from the Titans 20 to the Titans 36
Punt5 plays
Titans6Commanders0
Titans7Commanders0
Touchdown7 plays, from the Titans 48 to the Commanders 13
Titans7Commanders3
Field goal8 plays, from the Commanders 25 to the Titans 30
The period ended3 plays
2nd quarter43 plays
Punt3 plays
How the play was built
Two in the backfield, play action, nobody in motion.
Thrown on the first read, the receiver created it himself.
FormationI formationOffense on the fieldOne back, one tight end and three receiversDefense on the fieldThree linemen, three linebackers and five backsRoute runPostCoverageCover 4, quartersMan or zoneZoneIn the boxSix defendersRushing the passerFourPressure (charted)The passer was kept cleanTime to throw3.2 seconds
Titans7Commanders9
Titans7Commanders10
Touchdown2 plays
Punt9 plays, from the Titans 25 to the Titans 45
Punt7 plays, from the Commanders 8 to the Commanders 38
Titans13Commanders10
Titans14Commanders10
Touchdown19 plays, from the Titans 19 to the Commanders 1
The period ended3 plays
3rd quarter40 plays
Punt6 plays, from the Commanders 16 to the Titans 44
Punt4 plays, from the Titans 4 to the Titans 6
Turnover on downs4 plays, from the Titans 46 to the Titans 40
Punt4 plays
How the play was built
Nobody in motion.
Thrown on the first read, caught in traffic.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldThree linemen, three linebackers and five backsRoute runGoCoverageCover 1, man with a free safetyMan or zoneManIn the boxSix defendersRushing the passerFourPressure (charted)The passer was kept cleanTime to throw2.0 seconds
Titans14Commanders16
Titans14Commanders17
Touchdown7 plays, from the Commanders 20 to the Titans 30
How the play was built
Two in the backfield, play action, a man in motion.
Thrown on the second read, caught in traffic.
FormationI formationOffense on the fieldTwo backs, two tight ends and one receiverDefense on the fieldFive linemen, two linebackers and four backsRoute runGoCoverageCover 4, quartersMan or zoneZoneIn the boxSeven defendersRushing the passerFourPressure (charted)The passer was pressuredTime to throw4.9 seconds
Titans20Commanders17
Titans21Commanders17
Touchdown11 plays, from the Titans 25 to the Commanders 1
The period ended4 plays, from the Commanders 23 to the Commanders 25
4th quarter49 plays
Punt3 plays, from the Commanders 15 to the Commanders 20
How the play was built
Nobody in motion.
The sack was on the quarterback.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, one linebacker and six backsIn the boxSix defendersRushing the passerFive
Punt8 plays, from midfield to the Commanders 34
Punt7 plays, from the Commanders 10 to the Commanders 30
Punt5 plays, from the Titans 25 to the Titans 30
How the play was built
A man in motion.
Thrown on the first read.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldThree linemen, two linebackers and six backsRoute runOutCoverageCover 3, three deepMan or zoneZoneIn the boxFive defendersRushing the passerFourPressure (charted)The passer was pressuredTime to throw2.1 seconds
How the play was built
Nobody in motion.
Thrown on the second read, it should have been intercepted, caught in traffic.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldThree linemen, three linebackers and five backsRoute runAngleCoverageCover 0, no safety helpMan or zoneManIn the boxSix defendersRushing the passerThreePressure (charted)The passer was kept cleanTime to throw2.0 seconds
Intercepted24 plays, from the Commanders 11 to the Titans 2
The period ended2 plays
Win probability is the league play-by-play model, 98.5% of plays · a dash means none was published
The cards are drawn from the play-by-play sync, not live, and each one says so on its face.
Closing number vs result
Betting context
Closing spread
Titans -1
Closing total
43
Titans moneyline
-110
Commanders moneyline
-100
Titans closed -1 and covered, winning by 4.
Total closed 43; the game landed 38 — under by 5.0.
Conditions and crew
Game environment
Venue
FedExField
Roof / surface
outdoors · grass
Kickoff weather
Mild, 60°F at kickoff; a light breeze at 7 mph out of the west; clear.
Referee
Land Clark
Rest
Titans 7 days · Commanders 7 days
Coaches
Mike Vrabel vs Ron Rivera
4th · 1:07TEN +10% win prob(1:07) (No Huddle, Shotgun) 11-C.Wentz pass incomplete short middle to 85-C.Turner (51-D.Long). PENALTY on WAS-60-N.Martin, Illegal Use of Hands, 10 yards, enforced at TEN 39 - No Play.
3rd · 2:14WAS +10% win prob(2:14) (Shotgun) 17-R.Tannehill pass short middle to 81-A.Hooper to WAS 2 for 7 yards (22-D.Forrest).