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Game Center
polling · 1800s tick · as of 11:27 PM ET · 13 to play · 1 final
2022 Week 8 · Sun, Oct 30, 2022 · Lucas Oil Stadium
Final
CommandersWashington17
BY 1final margin
ColtsIndianapolis16
Washington Commanders 17 at Indianapolis Colts 16. Final.
Colts -3 upset
The verdict · 2022 Week 8
Washington Commanders 17, Colts 16 — on the last possessions.
It turned at Q4 0:06, 3rd and 2, on Michael Pittman — 21.9 win-probability points to the Commanders on one snap, the largest move of the game.
The snaps that bent it
U 40.5 ✓
Dome
Colts closed -3 and lost outright — an upset against the closing number.
Washington Commanders 17–16 — decided on the final possessions. Biggest swing: Q4 0:06, Commanders +21.9% win probability on one snap.
The biggest swing of the game · Q4 0:06 · 3rd and 2
Michael Pittman
Commanders
(:06) (Shotgun) 4-S.Ehlinger pass short middle to 11-M.Pittman to IND 38 for 5 yards (29-K.Fuller) [96-J.Smith-Williams].
21.9
win-probability points on one snap
The largest move of the game. The two below are drawn against it.
Shaquille LeonardColtsQ4 12:32(12:32) (Shotgun) 4-T.Heinicke pass short right intended for 89-C.Sims INTERCEPTED by 53-S.Leonard (94-T.Lewis) [94-T.Lewis] at WAS 39. 53-S.Leonard to WAS 24 for 15 yards (68-A.Norwell).
21.6pts
Terry McLaurinCommandersQ4 0:41(:41) (No Huddle, Shotgun) 4-T.Heinicke pass deep left to 17-T.McLaurin to IND 1 for 33 yards (5-S.Gilmore).
21.9pts
What separated them
Third down
Colts owned this one and still lost it — 5 of 12 on third down, against Commanders at 2 of 12 on third down.
Coltsthe gap went the other way from the scoreboard
Red zone
Commanders won this one — 2 touchdowns on 3 trips, against Colts at 1 touchdown on 3 trips.
Commandersthe gap went the way the scoreboard did
Giveaways
Commanders won this one — 1 giveaway, against Colts at 2 giveaways.
Commandersthe gap went the way the scoreboard did
Staying on schedule
Commanders won this one — 44% of snaps stayed on schedule, against Colts at 40% of snaps stayed on schedule.
3 other measures were inside a third of the league's own spread — two clubs doing the same thing, so they are not shown.
Drawn from the officially scored play-by-play, which lands usually within two hours of the final, or the next morning when its release runs late.
The model against the market, the momentum underneath, every drive — scrub to replay it
How the game was won
The model and the market were 2.4 win-probability points apart on the average play, and 8 apart at the widest — with the model the more convinced about Colts.
MarketModelmodel higher on Coltshigher on Commanders148 of 157 plays carry both curves
(:06) (Shotgun) 4-S.Ehlinger pass short middle to 11-M.Pittman to IND 38 for 5 yards (29-K.Fuller) [96-J.Smith-Williams].
Swing −21.9 for ColtsExpected points −0.09 for ColtsThe model had Colts 8 points higher than the market did.play 155
The solid line is the betting market's home win probability; the dashed line is the play-by-play model's. The shaded band between them is the disagreement — emerald where the model liked the home team more, red where it liked the away team more. Drag across the curve or use arrow keys to replay the game; gold diamonds mark the biggest swings.
Highest-leverage plays
4th · 0:06WAS +22% win prob(:06) (Shotgun) 4-S.Ehlinger pass short middle to 11-M.Pittman to IND 38 for 5 yards (29-K.Fuller) [96-J.Smith-Williams].
4th · 0:41IND +22% win prob(:41) (No Huddle, Shotgun) 4-T.Heinicke pass deep left to 17-T.McLaurin to IND 1 for 33 yards (5-S.Gilmore).
4th · 12:32WAS +22% win prob(12:32) (Shotgun) 4-T.Heinicke pass short right intended for 89-C.Sims INTERCEPTED by 53-S.Leonard (94-T.Lewis) [94-T.Lewis] at WAS 39. 53-S.Leonard to WAS 24 for 15 yards (68-A.Norwell).
3rd · 3:35WAS +17% win prob(3:35) 28-J.Taylor up the middle to WAS 20 for 6 yards (22-D.Forrest). FUMBLES (22-D.Forrest), RECOVERED by WAS-95-C.Toohill at WAS 15.
3rd · 4:55IND +15% win prob(4:55) (Shotgun) 4-S.Ehlinger pass deep right to 14-A.Pierce to WAS 34 for 47 yards (25-B.St-Juste).
4th · 0:26IND +15% win prob(:26) 4-T.Heinicke right guard for 1 yard, TOUCHDOWN.
SettledThe modelled figures are the league play-by-play model's, not ours.
How the points landed
The margin ledger
Taylor Heinicke's 1-yard rushing touchdown with 0:26 left in the 4th put Washington Commanders ahead for good. It was the last score of the day.
Lead
2nd14:17Chase McLaughlin·46-yd field goal46-yard field goalholder M.Haack · snap L.Rhodes+30–3
2nd11:01Antonio Gibson·9-yd TD catch9-yard touchdown catchfrom Taylor Heinickefrom Taylor Heinicke+77–3
3rd7:18Chase McLaughlin·39-yd field goal39-yard field goalholder M.Haack · snap L.Rhodes+37–6
4th12:35Chase McLaughlin·20-yd field goal20-yard field goalholder M.Haack · snap L.Rhodes+37–9
4th4:59Joey Slye·28-yd field goal28-yard field goalholder T.Way · snap C.Cheeseman+310–16
4th0:26Taylor Heinicke·1-yd TD run1-yard rushing touchdownLead never changed again+717–16
7 scores · bar length is the lead after each one
Down-to-down truth
Situational splits
Commanderscategory by categoryColts
Commanders5–2Colts
362Total yards325
5.9Yards per play6.1
44%Success rate40%
17%Third-down rate42%
2Red-zone touchdowns1
5Explosive plays5
20First downs14
2Sacks taken2
1Turnovers2
The read
Commanders ahead 5–2 on categories, but the biggest gap belongs to Colts, in third-down rate.
Expected points added, per play
The centre line is an average play. A bar to the right of it is a side that gained more than the situation was worth; a bar to the left is a side that lost ground. All six bars share one scale, ±0.35 points.
Every snapexpected points added per play, all downs
−0.07Commanders: −0.07 expected points added per play
−0.15Colts: −0.15 expected points added per play
Dropping backexpected points added per dropback
+0.04Commanders: +0.04 expected points added per play
+0.00Colts: +0.00 expected points added per play
Running itexpected points added per rush
−0.24Commanders: −0.24 expected points added per play
−0.31Colts: −0.31 expected points added per play
Neither side “wins” volume or play-calling mix, so neither is drawn as a duel: Commanders ran 61 snaps at a 62% dropback rate against Colts’s 53 at 53%. Red-zone trips: Commanders 3, Colts 3.
NoteCommanders won the down-to-down efficiency fight: -0.07 expected points added per play vs -0.15.
Derived from the play-by-play, no model
The Read
12 of 12 readings cleared their snap floor and were tested against four comparisons: this week's whole slate, the team's own season, the week before, and the team's own ordinary spread. Every bar below is set in that team's own week-to-week swing, never in league points — one team's swing runs 1.6 to 3.1 times the entire league's spread.
−2.5σtheir own normal+2.5σ
One dot per reading, placed at how far it sits from that club's own normal in that club's own standard deviations. 12 of 12 readings cleared their snap floor.
IND's pass rate over expected turned over: +6.8 pts in week 7 against −8.7 pts here — they threw more than the situation asked then and ran more than the situation asked now, a turn of 2.4 of their own weekly swings across the two.
53 snaps this game, floor 20 — 17 of their games behind the ruler, and their own week-to-week swing is 6.5 points. · −0.7σ from their own normal
WAS's sack or hit rate turned over: 2.9% in week 7 against 25.0% here — they stayed blocked then and got home now, a turn of 2.2 of their own weekly swings across the two.
28 dropbacks this game, floor 12 — 17 of their games behind the ruler, and their own week-to-week swing is 9.8 points. · +0.6σ from their own normal
The season-grain rooms, pointed at this one game
Was this normal for them?
12 of 12 readings cleared their snap floor. Every deviation below is measured in that team's own game-to-game swing, not in league points — because one game's swing runs from 1.6 to 3.1 times the whole league's spread.
their week-to-week swingall 32 teams
upper band = their week-to-week swing · lower rule = all 32 teams · scale -29 pts to 14 pts
inside their normal wobble · +6.2 vs their 18.8%, and they swing ±9.8 week to week (+0.63× that swing) · 28 dropbacks
Colts18.4%
inside their normal wobble · +4.5 vs their 14.0%, and they swing ±6.5 week to week (+0.68× that swing) · 38 dropbacks
NoteIND's play-action rate was the night's one real departure: 35.7%, 19.4 points above their season mean of 16.3% and 2.1 times their own 9.2-point weekly swing.
The Game Day Roster
Who was out, who dressed and never took a snap, and who was on the field how much. Game-day list and snap counts from the weekly roster and snap feeds. Practice-squad and injured-reserve players are not shown — they were never on the game-day list.
Washington Commanders
48 dressed · 7 inactive · 2 never used
68Andrew NorwellG · Every snap100%61 snaps
53Trai TurnerG · Every snap100%61 snaps
78Cornelius LucasT · Every snap100%61 snaps
72Charles LenoT · Every snap100%61 snaps
69Tyler LarsenC · Every snap100%61 snaps
4Taylor HeinickeQB · Every snap100%61 snaps
17Terry McLaurinWR · Full-time95%58 snaps
89Cam SimsWR · Full-time80%49 snaps
10Curtis SamuelWR · Heavy rotation74%45 snaps
82Logan ThomasTE · Heavy rotation56%34 snaps
88Armani RogersTE · Rotational36%22 snaps
24Antonio GibsonRB · Rotational36%22 snaps
23J.D. McKissicRB · Rotational36%22 snaps
87John BatesTE · Rotational33%20 snaps
8Brian RobinsonRB · Rotational25%15 snaps
83Kyric McgowanWR · Situational15%9 snaps
15Dax MilneWR · Situational15%9 snaps
Inactive · 7
William JacksonCBChris PaulGCole HolcombMLBJonathan WilliamsRBCole TurnerTEJahan DotsonWRDyami BrownWR
2 players played under 8 snaps, so their shares read as a dash rather than a number. 1 line has no expected-points read and sits off the plane.
Expected points are modelled in full PPR, so the “vs expected” column stays in that unit whichever format the pills are set to. Switching the pills changes the points column, not the plane.
The field map
Every snap, where it happened
The whole game as one hundred yards. The Colts attack right, the Commanders attack left, so a change of possession is a reversal you can see. Reading down is the order the snaps were played — not the clock, so a two-minute drill gets the same room as any other fourteen snaps. This game is final.
Commanders←Colts→
Q1Q2Q3Q4
S.Ehlinger pass−30% win probabilitymoment 4 of 4
(:06) (Shotgun) 4-S.Ehlinger pass short middle to 11-M.Pittman to IND 38 for 5 yards (29-K.Fuller) [96-J.Smith-Williams].
Q4 0:06 · Colts · 3rd & 2 at IND 33 · gained 5 · -0.09 EP · −30.0% win probability
146 snaps placed · 11 without a recorded yard line, left off the map · 4 marked moments — the largest win-probability swings, one per drive.
The Film Room · post-game
Post-game film: 157 plays across 23 drives, personnel groupings on 157 snaps, manual charting on 134. Everything here paints the morning after the week's games — there is no live play-level feed in this product, so nothing on this page updates while a game is being played.
Possession by possession
The field rail
7 of 23 drives ended in points. The longest march was WAS moving 89 yards from the WAS 11 for a touchdown. Each bar is the ground a drive actually covered; IND attacks right, WAS attacks left. Hatching marks a trip inside the twenty.
Every snap
Play stream
157 of 157 plays
Team
Quarter
Down
Play type
Expected points added
Event
Charted
Plays shown
157
EPA per play
-0.06
Success rate
41%
Yards
686
Who was on the field
Personnel groupings
Offensive grouping on every pass and run. A group needs five snaps in this game before it gets a number — under that the sample is a coin flip and the cell reads a dash instead. The names of the eleven on the field are only recorded from 2023 onward, so this game gives the grouping without the roster.
Commanders1 RB, 1 TE, 3 WR44+0.0261%
Colts1 RB, 1 TE, 3 WR36+0.3050%
Commanders1 RB, 2 TE, 2 WR13-0.0631%
Colts1 RB, 2 TE, 2 WR10-1.5130%
Colts2 RB, 1 TE, 2 WR5-0.0860%
Colts1 RB, 3 TE, 1 WR2——
Commanders0 RB, 0 TE, 5 WR2——
Commanders1 RB, 3 TE, 1 WR2——
snapsepapass rate
157 plays · ranked by the win probability each one moved
Every play
Ball
When
Play
Only
Who
157 plays
Bar length is win probability the play moved
1st quarter33 plays
Punt5 plays, from the Colts 25 to the Colts 33
Punt5 plays, from the Commanders 17 to the Commanders 38
Punt4 plays, from the Colts 14 to the Colts 19
Punt8 plays, from the Commanders 30 to the Colts 41
The period ended10 plays, from the Colts 8 to the Commanders 24
2nd quarter40 plays
Commanders0Colts3
Field goal2 plays, from the Commanders 30 to the Commanders 28
How the play was built
Empty backfield, nobody in motion.
Thrown on the first read.
FormationEmpty backfieldOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, two linebackers and five backsRoute runDigCoverageCover 1, man with a free safetyMan or zoneManIn the boxFive defendersRushing the passerFourPressure (charted)The passer was kept cleanTime to throw2.9 seconds
Commanders6Colts3
Commanders7Colts3
Touchdown8 plays, from the Commanders 25 to the Colts 9
Punt6 plays, from the Colts 25 to the Colts 42
Punt6 plays, from the Commanders 10 to the Commanders 39
How the play was built
Nobody in motion.
The sack was on the quarterback.
FormationShotgunOffense on the fieldOne back, two tight ends and two receiversDefense on the fieldFour linemen, two linebackers and five backsIn the boxSix defendersRushing the passerFour
Fumble lost7 plays, from the Colts 19 to the Commanders 13
Punt9 plays, from the Commanders 22 to the Commanders 42
The period ended2 plays
3rd quarter35 plays
Turnover on downs7 plays, from the Commanders 25 to the Colts 49
Commanders7Colts6
Field goal10 plays, from midfield to the Commanders 21
Punt5 plays, from the Commanders 24 to the Commanders 29
How the play was built
A man in motion.
Thrown on the first read, caught in traffic.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, two linebackers and five backsRoute runGoCoverageCover 6, quarter-quarter-halfMan or zoneZoneIn the boxSix defendersRushing the passerFourPressure (charted)The passer was kept cleanTime to throw3.0 seconds
How the play was built
Nobody in motion.
FormationSingle backOffense on the fieldOne back, two tight ends and two receiversDefense on the fieldFour linemen, two linebackers and five backsIn the boxSix defenders
Fumble lost5 plays, from the Colts 23 to the Commanders 26
Punt4 plays, from the Commanders 15 to the Commanders 19
How the play was built
A screen, a run-pass option, play action, a man in motion.
A designed throw, the target set before the snap.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, two linebackers and five backsRoute runScreenCoverageCover 1, man with a free safetyMan or zoneManIn the boxSix defendersRushing the passerThreePressure (charted)The passer was kept cleanTime to throw1.7 seconds
The period ended4 plays, from the Colts 38 to the Colts 47
4th quarter49 plays
Commanders7Colts9
Field goal5 plays, from the Commanders 25 to the Commanders 1
How the play was built
Play action, a man in motion.
Thrown on the first read, it should have been intercepted.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, two linebackers and five backsRoute runPostCoverageCover 4, quartersMan or zoneZoneIn the boxSix defendersRushing the passerFourPressure (charted)The passer was pressuredTime to throw2.8 seconds
Intercepted2 plays
Commanders7Colts15
Commanders7Colts16
Touchdown5 plays, from the Commanders 24 to the Commanders 6
Commanders10Colts16
Field goal13 plays, from the Commanders 8 to the Colts 10
Punt5 plays, from the Colts 25 to the Colts 34
How the play was built
No huddle, nobody in motion.
Thrown out of the scramble drill, caught in traffic.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, two linebackers and five backsRoute runHitchCoverageCover 4, quartersMan or zoneZoneIn the boxFive defendersRushing the passerFourPressure (charted)The passer was kept cleanTime to throw5.8 seconds
How the play was built
Two in the backfield, a quarterback sneak, a man in motion.
FormationSingle backOffense on the fieldOne back, two tight ends and two receiversDefense on the fieldFour linemen, three linebackers and four backsIn the boxNine defenders
Commanders16Colts16
Commanders17Colts16
Touchdown13 plays, from the Commanders 11 to the Colts 1
How the play was built
Nobody in motion.
Thrown out of the scramble drill.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldThree linemen, one linebacker and seven backsRoute runCrosserCoveragePreventMan or zoneZoneIn the boxFour defendersRushing the passerThreePressure (charted)The passer was pressuredTime to throw4.6 seconds
The period ended6 plays, from the Colts 25 to the Colts 33
Win probability is the league play-by-play model, 98.5% of plays · a dash means none was published
The cards are drawn from the charted play-by-play, not live, and each one says so on its face.
Closing number vs result
Betting context
Closing spread
Colts -3
Closing total
40.5
Commanders moneyline
+136
Colts moneyline
-151
Colts closed -3 and lost outright — an upset against the closing number.
Total closed 40.5; the game landed 33 — under by 7.5.
Conditions and crew
Game environment
Venue
Lucas Oil Stadium
Roof / surface
closed · fieldturf
Kickoff weather
Played indoors — no weather to report.
Referee
Craig Wrolstad
Rest
Commanders 7 days · Colts 7 days
Coaches
Ron Rivera vs Frank Reich
3rd · 0:11
IND +14% win prob
(:11) (Shotgun) 4-S.Ehlinger pass short left to 1-P.Campbell pushed ob at WAS 25 for 38 yards (20-B.McCain).
2nd · 2:43WAS +12% win prob(2:43) (Shotgun) 4-S.Ehlinger sacked at WAS 23 for -6 yards (93-J.Allen). FUMBLES (93-J.Allen) [93-J.Allen], touched at WAS 23, RECOVERED by WAS-94-D.Payne at WAS 22. WAS-93-J.Allen credited with a Sack, but not a Forced Fumble.