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DYNATYZE
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Game Center
polling · 300s tick · as of 2:04 PM ET · 15 to play · 1 final
3 other measures were inside a third of the league's own spread — two clubs doing the same thing, so they are not shown.
3 of the 3 swings name a man the week's roster cannot confirm, so those portraits are withheld.
Drawn from the weekly play-by-play file, which paints on the Monday 4:00 AM ET sync after the game.
The model against the market, the momentum underneath, every drive — scrub to replay it
How the game was won
The model and the market were 7.9 win-probability points apart on the average play, and 17 apart at the widest — with the model the more convinced about Giants.
MarketModelmodel higher on Giantshigher on Commanders189 of 201 plays carry both curves
(:37) 5-T.Way punts 48 yards to NYG 37, Center-54-C.Cheeseman. 80-R.James ran ob at NYG 43 for 6 yards (39-J.Reaves; 51-D.Mayo).
Swing −79.0 for GiantsExpected points +0.40 for GiantsModel and market agree here.play 194
The solid line is the betting market's home win probability; the dashed line is the play-by-play model's. The shaded band between them is the disagreement — emerald where the model liked the home team more, red where it liked the away team more. Drag across the curve or use arrow keys to replay the game; gold diamonds mark the biggest swings.
Highest-leverage plays
Overtime · 0:37NYG +79% win prob(:37) 5-T.Way punts 48 yards to NYG 37, Center-54-C.Cheeseman. 80-R.James ran ob at NYG 43 for 6 yards (39-J.Reaves; 51-D.Mayo).
Overtime · 1:42NYG +63% win prob(1:42) 6-J.Gillan punts 40 yards to WAS 10, Center-58-C.Kreiter, fair catch by 86-A.Erickson.
Overtime · 4:11NYG +39% win prob(4:11) 5-T.Way punts 29 yards to NYG 14, Center-54-C.Cheeseman. 80-R.James to NYG 14 for no gain (35-P.Butler).
Overtime · 1:50WAS +24% win prob(1:50) (Shotgun) 8-D.Jones sacked at WAS 45 for 0 yards (93-J.Allen).
Overtime · 6:56NYG +21% win prob(6:56) (Shotgun) 10-C.Samuel right guard to NYG 44 for 21 yards (44-N.McCloud).
2nd2:33Joey Slye·42-yd field goal42-yard field goalholder T.Way · snap C.Cheeseman+313–10
2nd0:05Graham Gano·27-yd field goal27-yard field goalholder J.Gillan · snap C.Kreiter+313–13
3rd11:40Isaiah Hodgins·6-yd TD catch6-yard touchdown catchfrom Daniel Jonesfrom Daniel Jones+713–20
4th1:53Jahan Dotson·28-yd TD catch28-yard touchdown catchfrom Taylor Heinickefrom Taylor Heinicke+720–20
8 scores · bar length is the lead after each one
Down-to-down truth
Situational splits
Commanderscategory by categoryGiants
Commanders3–5Giants
412Total yards317
5.1Yards per play5.1
44%Success rate45%
21%Third-down rate31%
1Red-zone touchdowns2
8Explosive plays5
24First downs20
5Sacks taken4
1Turnovers1
The read
Giants ahead 5–3 on categories, including the biggest gap of the duel — red-zone touchdowns.
Expected points added, per play
The centre line is an average play. A bar to the right of it is a side that gained more than the situation was worth; a bar to the left is a side that lost ground. All six bars share one scale, ±0.35 points.
Every snapexpected points added per play, all downs
+0.04Commanders: +0.04 expected points added per play
−0.10Giants: −0.10 expected points added per play
Dropping backexpected points added per dropback
+0.00Commanders: +0.00 expected points added per play
+0.04Giants: +0.04 expected points added per play
Running itexpected points added per rush
+0.10Commanders: +0.10 expected points added per play
−0.32Giants: −0.32 expected points added per play
Neither side “wins” volume or play-calling mix, so neither is drawn as a duel: Commanders ran 81 snaps at a 58% dropback rate against Giants’s 62 at 61%. Red-zone trips: Commanders 3, Giants 3.
NoteCommanders won the down-to-down efficiency fight: 0.04 expected points added per play vs -0.10.
Derived from the play-by-play, no model
The Read
11 of 12 readings cleared their snap floor and were tested against four comparisons: this week's whole slate, the team's own season, the week before, and the team's own ordinary spread. Every bar below is set in that team's own week-to-week swing, never in league points — one team's swing runs 1.6 to 3.1 times the entire league's spread.
Too few to read
2 of 12 readings cleared their snap floor in this game, which is under the three this column needs before it will draw the rule. The readings themselves stand.
NYG's play-action rate turned over: 41.7% in week 12 against 15.8% here — they faked the run then and dropped back clean now, a turn of 2.1 of their own weekly swings across the two.
38 dropbacks this game, floor 12 — 17 of their games behind the ruler, and their own week-to-week swing is 12.2 points. · −0.7σ from their own normal
WAS's play-action rate turned over: 43.5% in week 12 against 12.8% here — they faked the run then and dropped back clean now, a turn of 2.6 of their own weekly swings across the two.
47 dropbacks this game, floor 12 — 17 of their games behind the ruler, and their own week-to-week swing is 12.0 points. · −0.7σ from their own normal
The season-grain rooms, pointed at this one game
Was this normal for them?
11 of 12 readings cleared their snap floor. Every deviation below is measured in that team's own game-to-game swing, not in league points — because one game's swing runs from 1.6 to 3.1 times the whole league's spread.
their week-to-week swingall 32 teams
upper band = their week-to-week swing · lower rule = all 32 teams · scale -29 pts to 16 pts
inside their normal wobble · −8.3 vs their 18.8%, and they swing ±9.8 week to week (−0.84× that swing) · 38 dropbacks
Giants25.5%
leaned — got home · +8.7 vs their 16.8%, and they swing ±8.5 week to week (+1.03× that swing) · 47 dropbacks
NoteNYG's sack or hit rate was the night's one real departure: 25.5%, 8.7 points above their season mean of 16.8% and 1.0 times their own 8.5-point weekly swing.
The Game Day Roster
Who was out, who dressed and never took a snap, and who was on the field how much. Game-day list and snap counts from the weekly roster and snap feeds. Practice-squad and injured-reserve players are not shown — they were never on the game-day list.
Washington Commanders
48 dressed · 6 inactive · 2 never used
68Andrew NorwellG · Every snap100%85 snaps
78Cornelius LucasT · Every snap100%85 snaps
72Charles LenoT · Every snap100%85 snaps
4Taylor HeinickeQB · Every snap100%85 snaps
17Terry McLaurinWR · Full-time91%77 snaps
1Jahan DotsonWR · Heavy rotation79%67 snaps
69Tyler LarsenC · Heavy rotation78%66 snaps
10Curtis SamuelWR · Heavy rotation66%56 snaps
71Wes SchweitzerG · Heavy rotation60%51 snaps
82Logan ThomasTE · Heavy rotation56%48 snaps
87John BatesTE · Heavy rotation53%45 snaps
24Antonio GibsonRB · Rotational49%42 snaps
8Brian RobinsonRB · Rotational47%40 snaps
76Samuel CosmiT · Rotational40%34 snaps
85Cole TurnerTE · Rotational28%24 snaps
60Nick MartinC · Situational22%19 snaps
2Dyami BrownWR · Situational20%17 snaps
89Cam SimsWR · Situational8%7 snaps
41Jonathan WilliamsRB · Situational2%2 snaps
Inactive · 6
Benjamin St-JusteCBChase YoungDETrai TurnerGChris PaulGDe'Jon HarrisLBDax MilneWR
4 players played under 8 snaps, so their shares read as a dash rather than a number. 5 lines have no expected-points read and sit off the plane.
Expected points are modelled in full PPR, so the “vs expected” column stays in that unit whichever format the pills are set to. Switching the pills changes the points column, not the plane.
The field map
Every snap, where it happened
The whole game as one hundred yards. The Giants attack right, the Commanders attack left, so a change of possession is a reversal you can see. Reading down is the order the snaps were played — not the clock, so a two-minute drill gets the same room as any other fourteen snaps. This game is final.
Commanders←Giants→
Q1Q2Q3Q4OT
T.Way punts+79% win probabilitymoment 3 of 4
(:37) 5-T.Way punts 48 yards to NYG 37, Center-54-C.Cheeseman. 80-R.James ran ob at NYG 43 for 6 yards (39-J.Reaves; 51-D.Mayo).
OT 0:37 · Commanders · 4th & 5 at WAS 15 · gained nothing · -0.40 EP · +79.0% win probability
187 snaps placed · 14 without a recorded yard line, left off the map · 4 marked moments — the largest win-probability swings, one per drive.
The Film Room · post-game
Post-game film: 201 plays across 27 drives, personnel groupings on 201 snaps, manual charting on 172. Everything here paints once the weekly sync ingests the game — there is no live play-level feed in this product, so nothing on this page updates while a game is being played.
Possession by possession
The field rail
8 of 27 drives ended in points. The longest march was WAS moving 90 yards from the WAS 10 for a touchdown. Each bar is the ground a drive actually covered; NYG attacks right, WAS attacks left. Hatching marks a trip inside the twenty.
Every snap
Play stream
201 of 201 plays
Team
Quarter
Down
Play type
Expected points added
Event
Charted
Plays shown
201
EPA per play
-0.05
Success rate
41%
Yards
727
Who was on the field
Personnel groupings
Offensive grouping on every pass and run. A group needs five snaps in this game before it gets a number — under that the sample is a coin flip and the cell reads a dash instead. The names of the eleven on the field are only recorded from 2023 onward, so this game gives the grouping without the roster.
Commanders1 RB, 1 TE, 3 WR52-0.0569%
Giants1 RB, 1 TE, 3 WR30-0.1663%
Commanders1 RB, 2 TE, 2 WR25+0.1528%
Giants1 RB, 2 TE, 2 WR22-0.0350%
Giants1 RB, 3 TE, 1 WR6-0.3017%
Commanders1 RB, 3 TE, 1 WR2——
Commanders0 RB, 1 TE, 4 WR2——
Giants1 RB, 2 TE, 1 WR1——
Giants2 RB, 1 TE, 2 WR1——
Giants1 RB, 0 TE, 4 WR1——
Giants1 RB, 0 TE, 3 WR1——
snapsepapass rate
201 plays · ranked by the win probability each one moved
Every play
Ball
When
Play
Only
Who
201 plays
Bar length is win probability the play moved
1st quarter37 plays
How the play was built
Nobody in motion.
FormationShotgunOffense on the fieldOne back, two tight ends and two receiversDefense on the fieldFive linemen, one linebacker and five backsIn the boxSeven defenders
Fumble lost5 plays, from the Giants 25 to the Giants 42
Commanders3Giants0
Field goal10 plays, from the Giants 48 to the Giants 3
Punt5 plays, from the Giants 25 to the Giants 28
Commanders9Giants0
Commanders10Giants0
Touchdown9 plays, from the Commanders 38 to the Giants 19
The period ended7 plays, from the Giants 25 to the Commanders 34
2nd quarter48 plays
Commanders10Giants3
Field goal3 plays, from the Commanders 32 to the Commanders 29
Punt5 plays, from the Commanders 25 to the Commanders 34
Commanders10Giants9
Commanders10Giants10
Touchdown6 plays, from the Giants 19 to the Commanders 13
Commanders13Giants10
Field goal14 plays, from the Commanders 25 to the Giants 24
Commanders13Giants13
Field goal17 plays, from the Giants 25 to the Commanders 9
The period ended3 plays
3rd quarter32 plays
Fumble lost4 plays, from the Commanders 23 to the Commanders 25
Commanders13Giants19
Commanders13Giants20
Touchdown6 plays, from the Commanders 20 to the Commanders 6
Punt14 plays, from the Commanders 5 to the Commanders 48
Punt4 plays, from the Giants 15 to the Giants 24
The period ended4 plays, from the Commanders 26 to the Commanders 38
4th quarter49 plays
No good10 plays, from the Commanders 42 to the Giants 25
Punt5 plays
Punt5 plays
Punt5 plays
How the play was built
Nobody in motion.
Thrown on the first read.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldOne lineman, three linebackers and seven backsRoute runCornerCoverageTwo-man underMan or zoneManIn the boxFive defendersRushing the passerFourPressure (charted)The passer was kept cleanTime to throw2.8 seconds
How the play was built
Empty backfield, nobody in motion.
Thrown on the second read.
FormationEmpty backfieldOffense on the fieldOne back, one tight end and three receiversDefense on the fieldOne lineman, three linebackers and seven backsRoute runCrosserCoverageTwo-man underMan or zoneManIn the boxFour defendersRushing the passerFourPressure (charted)The passer was pressuredTime to throw2.8 seconds
Commanders19Giants20
Commanders20Giants20
Touchdown9 plays, from the Commanders 10 to the Giants 28
Punt5 plays
Punt8 plays, from the Commanders 12 to the Commanders 38
The period ended2 plays
Overtime35 plays
How the play was built
Nobody in motion.
FormationSingle backOffense on the fieldOne back, two tight ends and two receiversDefense on the fieldFour linemen, two linebackers and five backsIn the boxSeven defenders
How the play was built
Nobody in motion.
The sack was on the quarterback.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, two linebackers and five backsIn the boxSix defendersRushing the passerFour
Punt6 plays, from the Giants 27 to the Giants 43
How the play was built
Two in the backfield, a man in motion.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldTwo linemen, four linebackers and five backsIn the boxSix defenders
How the play was built
A man in motion.
FormationSingle backOffense on the fieldOne back, one tight end and three receiversDefense on the fieldTwo linemen, four linebackers and five backsIn the boxSix defenders
How the play was built
Empty backfield, a screen, nobody in motion.
Thrown on the first read.
FormationEmpty backfieldOffense on the fieldOne back, one tight end and three receiversDefense on the fieldOne lineman, three linebackers and seven backsRoute runScreenCoverageCover 1, man with a free safetyMan or zoneManIn the boxFive defendersRushing the passerFourPressure (charted)The passer was pressuredTime to throw1.5 seconds
Punt6 plays, from the Commanders 33 to the Giants 41
How the play was built
Two in the backfield, a run-pass option, nobody in motion.
The sack was on the quarterback.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, two linebackers and five backsIn the boxSix defendersRushing the passerFour
Punt10 plays, from the Giants 14 to the Commanders 45
The period ended7 plays, from the Commanders 10 to the Commanders 15
How the play was built
Empty backfield, nobody in motion.
Thrown on the first read, caught in traffic.
FormationEmpty backfieldOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, one linebacker and six backsRoute runDigCoverageCover 2, two deepMan or zoneZoneIn the boxSix defendersRushing the passerFourPressure (charted)The passer was pressuredTime to throw3.1 seconds
How the play was built
Nobody in motion.
Thrown on the second read, thrown away.
FormationShotgunOffense on the fieldOne back, one tight end and three receiversDefense on the fieldFour linemen, one linebacker and six backsCoverageCover 4, quartersMan or zoneZoneIn the boxFive defendersRushing the passerFourPressure (charted)The passer was kept cleanTime to throw3.2 seconds
No good5 plays, from the Giants 43 to the Commanders 40
Win probability is the league play-by-play model, 98.5% of plays · a dash means none was published