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Game Center
polling · 300s tick · as of 3:16 PM ET · 16 to play
Arizona Cardinals 16 at Washington Commanders 20. Final.
Commanders -7 no coverU 38 ✓
The verdict · 2023 Week 1
Washington Commanders 20, Cardinals 16 — with the result never quite settled.
It turned at Q4 4:45, 1st and 15 — 25.3 win-probability points to the Commanders on one snap, the largest move of the game.
The snaps that bent it
The biggest swing of the game · Q4 4:45 · 1st and 15
Unnamed on the sheet
Commanders
(4:45) 9-J.Dobbs FUMBLES (Aborted) at ARI 38, and recovers at ARI 37. 9-J.Dobbs to ARI 37 for no gain (90-M.Sweat). FUMBLES (90-M.Sweat), touched at ARI 38, RECOVERED by WAS-92-A.Anderson at ARI 37. PENALTY on ARI-70-P.Johnson, Unsportsmanlike Conduct, 15 yards, enforced at ARI 37.
Commanders closed -7, won by 4 — but didn't cover.
Washington Commanders 20–16. Biggest swing: Q4 4:45, Commanders +25.3% win probability on one snap.
25.3
win-probability points on one snap
The largest move of the game. The two below are drawn against it.
Sam HowellCardinalsQ2 1:02(1:02) (Shotgun) 14-S.Howell sacked at WAS 12 for -14 yards (45-D.Gardeck). FUMBLES (45-D.Gardeck) [45-D.Gardeck], RECOVERED by ARI-97-C.Thomas at WAS 2. 97-C.Thomas for 2 yards, TOUCHDOWN.
22.7pts
Sam HowellCommandersQ4 11:54(11:54) (Shotgun) 14-S.Howell scrambles left end for 6 yards, TOUCHDOWN.
18.0pts
What separated them
Red zone
Commanders won this one — 2 touchdowns on 5 trips, against Cardinals at 0 touchdowns on 2 trips.
Commandersthe gap went the way the scoreboard did
Staying on schedule
Commanders won this one — 38% of snaps stayed on schedule, against Cardinals at 31% of snaps stayed on schedule.
Commandersthe gap went the way the scoreboard did
Giveaways
Cardinals owned this one and still lost it — 2 giveaways, against Commanders at 3 giveaways.
Cardinalsthe gap went the other way from the scoreboard
Explosive plays
Cardinals owned this one and still lost it — 3 chunk plays, against Commanders at 1 chunk play.
Cardinalsthe gap went the other way from the scoreboard
3 other measures were inside a third of the league's own spread — two clubs doing the same thing, so they are not shown.
1 of the 3 swings name a man the week's roster cannot confirm, so that portrait is withheld.
Drawn from the weekly play-by-play file, which paints on the Monday 4:00 AM ET sync after the game.
The model against the market, the momentum underneath, every drive — scrub to replay it
How the game was won
The model and the market were 10.7 win-probability points apart on the average play, and 19 apart at the widest — with the model the more convinced about Cardinals.
MarketModelmodel higher on Commandershigher on Cardinals165 of 175 plays carry both curves
(4:45) 9-J.Dobbs FUMBLES (Aborted) at ARI 38, and recovers at ARI 37. 9-J.Dobbs to ARI 37 for no gain (90-M.Sweat). FUMBLES (90-M.Sweat), touched at ARI 38, RECOVERED by WAS-92-A.Anderson at ARI 37. PENALTY on ARI-70-P.J
Swing +25.3 for CommandersExpected points +5.89 for CommandersThe model had Cardinals 5 points higher than the market did.play 153
The solid line is the betting market's home win probability; the dashed line is the play-by-play model's. The shaded band between them is the disagreement — emerald where the model liked the home team more, red where it liked the away team more. Drag across the curve or use arrow keys to replay the game; gold diamonds mark the biggest swings.
Highest-leverage plays
4th · 4:45ARI +25% win prob(4:45) 9-J.Dobbs FUMBLES (Aborted) at ARI 38, and recovers at ARI 37. 9-J.Dobbs to ARI 37 for no gain (90-M.Sweat). FUMBLES (90-M.Sweat), touched at ARI 38, RECOVERED by WAS-92-A.Anderson at ARI 37. PENALTY on ARI-70-P.Johnson, Unsportsmanlike Conduct, 15 yards, enforced at ARI 37.
2nd · 1:02ARI +23% win prob(1:02) (Shotgun) 14-S.Howell sacked at WAS 12 for -14 yards (45-D.Gardeck). FUMBLES (45-D.Gardeck) [45-D.Gardeck], RECOVERED by ARI-97-C.Thomas at WAS 2. 97-C.Thomas for 2 yards, TOUCHDOWN.
4th · 11:54WAS +18% win prob(11:54) (Shotgun) 14-S.Howell scrambles left end for 6 yards, TOUCHDOWN.
3rd · 0:09ARI +16% win prob(:09) (Shotgun) 9-J.Dobbs sacked at ARI 25 for -10 yards (90-M.Sweat). FUMBLES (90-M.Sweat), RECOVERED by WAS-94-D.Payne at ARI 29.
2nd · 8:55ARI +13% win prob(8:55) (Shotgun) 24-A.Gibson up the middle to ARI 16 for 3 yards (52-V.Dimukeje; 7-K.White). FUMBLES (52-V.Dimukeje), RECOVERED by ARI-25-Z.Collins at ARI 16.
4th · 1:15ARI +13% win prob
SettledThe modelled figures are the league play-by-play model's, not ours.
How the points landed
The margin ledger
Sam Howell's 6-yard rushing touchdown with 11:54 left in the 4th put Washington Commanders ahead for good. The lead never changed over the 1 score that followed.
Lead
1st4:22Brian Robinson·7-yd TD catch7-yard touchdown catchfrom Sam Howellfrom Sam Howell+70–7
1st0:56Matt Prater·28-yd field goal28-yard field goalholder N.Cooney · snap A.Brewer+33–7
2nd13:31Matt Prater·54-yd field goal54-yard field goalholder N.Cooney · snap A.Brewer+36–7
2nd0:03Joey Slye·30-yd field goal30-yard field goalholder T.Way · snap C.Cheeseman+313–10
3rd10:12Matt Prater·37-yd field goal37-yard field goalholder N.Cooney · snap A.Brewer+316–10
4th11:54Sam Howell·6-yd TD run6-yard rushing touchdownLead never changed again+716–17
4th2:26Joey Slye·33-yd field goal33-yard field goalholder T.Way · snap C.Cheeseman+316–20
8 scores · bar length is the lead after each one
Down-to-down truth
Situational splits
Cardinalscategory by categoryCommanders
Cardinals3–6Commanders
210Total yards248
3.6Yards per play3.8
31%Success rate38%
29%Third-down rate31%
0Red-zone touchdowns2
3Explosive plays1
13First downs17
3Sacks taken6
2Turnovers3
The read
Commanders ahead 6–3 on categories, including the biggest gap of the duel — red-zone touchdowns.
Expected points added, per play
The centre line is an average play. A bar to the right of it is a side that gained more than the situation was worth; a bar to the left is a side that lost ground. All six bars share one scale, ±0.45 points.
Every snapexpected points added per play, all downs
−0.35Cardinals: −0.35 expected points added per play
−0.29Commanders: −0.29 expected points added per play
Dropping backexpected points added per dropback
−0.28Cardinals: −0.28 expected points added per play
−0.27Commanders: −0.27 expected points added per play
Running itexpected points added per rush
−0.45Cardinals: −0.45 expected points added per play
−0.33Commanders: −0.33 expected points added per play
Neither side “wins” volume or play-calling mix, so neither is drawn as a duel: Cardinals ran 58 snaps at a 57% dropback rate against Commanders’s 65 at 60%. Red-zone trips: Cardinals 2, Commanders 5.
NoteCommanders won the down-to-down efficiency fight: -0.29 expected points added per play vs -0.35.
Derived from the play-by-play, no model
The Read
10 of 11 readings cleared their snap floor and were tested against four comparisons: this week's whole slate, the team's own season, the week before, and the team's own ordinary spread. Every bar below is set in that team's own week-to-week swing, never in league points — one team's swing runs 1.6 to 3.1 times the entire league's spread.
Nothing cleared the bars. No reading led the week's slate, set a season mark, reversed the week before, or sat two of the team's own standard deviations off their number — which is what most Sundays look like, and is the finding rather than a gap.
The season-grain rooms, pointed at this one game
Was this normal for them?
10 of 12 readings cleared their snap floor. Every deviation below is measured in that team's own game-to-game swing, not in league points — because one game's swing runs from 1.6 to 3.1 times the whole league's spread.
their week-to-week swingall 32 teams
upper band = their week-to-week swing · lower rule = all 32 teams · scale -20 pts to 25 pts
leaned — got home · +8.1 vs their 9.9%, and they swing ±5.1 week to week (+1.59× that swing) · 39 dropbacks
Commanders18.2%
inside their normal wobble · +5.6 vs their 12.6%, and they swing ±8.8 week to week (+0.64× that swing) · 33 dropbacks
NoteARI's sack or hit rate was the night's one real departure: 17.9%, 8.1 points above their season mean of 9.9% and 1.6 times their own 5.1-point weekly swing.
The Game Day Roster
Who was out, who dressed and never took a snap, and who was on the field how much. Game-day list and snap counts from the weekly roster and snap feeds. Practice-squad and injured-reserve players are not shown — they were never on the game-day list.
5 players played under 8 snaps, so their shares read as a dash rather than a number. 4 lines have no expected-points read and sit off the plane.
Expected points are modelled in full PPR, so the “vs expected” column stays in that unit whichever format the pills are set to. Switching the pills changes the points column, not the plane.
The field map
Every snap, where it happened
The whole game as one hundred yards. The Commanders attack right, the Cardinals attack left, so a change of possession is a reversal you can see. Reading down is the order the snaps were played — not the clock, so a two-minute drill gets the same room as any other fourteen snaps. This game is final.
Cardinals←Commanders→
Q1Q2Q3Q4
J.Dobbs FUMBLES−28% win probabilitymoment 4 of 4
(4:45) 9-J.Dobbs FUMBLES (Aborted) at ARI 38, and recovers at ARI 37. 9-J.Dobbs to ARI 37 for no gain (90-M.Sweat). FUMBLES (90-M.Sweat), touched at ARI 38, RECOVERED by WAS-92-A.Anderson at ARI 37. PENALTY on ARI-70-P.Johnson, Unsportsmanlike Conduct, 15 yards, enforced at ARI 37.
Q4 4:45 · Cardinals · 1st & 15 at ARI 40 · gained nothing · -5.89 EP · −27.6% win probability
163 snaps placed · 12 without a recorded yard line, left off the map · 4 marked moments — the largest win-probability swings, one per drive.
The Film Room · post-game
Post-game film: 175 plays across 24 drives, personnel groupings on 163 snaps, the eleven on the field by name, manual charting on 170. Everything here paints once the weekly sync ingests the game — there is no live play-level feed in this product, so nothing on this page updates while a game is being played.
Possession by possession
The field rail
7 of 24 drives ended in points. The longest march was WAS moving 76 yards from the WAS 24 for a touchdown. Each bar is the ground a drive actually covered; WAS attacks right, ARI attacks left. Hatching marks a trip inside the twenty.
Every snap
Play stream
175 of 175 plays
Team
Quarter
Down
Play type
Expected points added
Event
Charted
Plays shown
175
EPA per play
-0.21
Success rate
34%
Yards
458
Who was on the field
Personnel groupings
Offensive grouping on every pass and run. A group needs five snaps in this game before it gets a number — under that the sample is a coin flip and the cell reads a dash instead. Open any play above to see the eleven men who were actually on the field for it.
Commanders1 RB, 1 TE, 3 WR47-0.2666%
Cardinals1 RB, 1 TE, 3 WR38-0.4061%
Commanders1 RB, 2 TE, 2 WR14-0.3543%
Cardinals1 RB, 2 TE, 2 WR12+0.1467%
Cardinals1 RB, 3 TE, 1 WR4——
Cardinals1 RB, 2 TE, 1 WR4——
Commanders1 RB, 3 TE, 1 WR4——
snapsepapass rate
175 plays · ranked by the win probability each one moved
Every play
Ball
When
Play
Only
Who
175 plays
Bar length is win probability the play moved
1st quarter41 plays
Punt10 plays, from the Commanders 25 to the Cardinals 49
Punt7 plays, from the Cardinals 17 to the Cardinals 30
Cardinals0Commanders6
Cardinals0Commanders7
Touchdown9 plays, from the Commanders 9 to the Cardinals 7
Cardinals3Commanders7
Field goal10 plays, from the Cardinals 25 to the Commanders 11
The period ended4 plays
2nd quarter50 plays
How the play was built
Play action, nobody in motion.
It should have been intercepted.
FormationShotgunOffense on the fieldOne quarterback, one back, two tight ends and two receiversDefense on the fieldThree linemen, four linebackers and four backsCoverageCover 2, two deepMan or zoneZoneIn the boxSix defendersRushing the passerFourPressure (charted)The passer was pressuredTime to throw3.7 seconds
Intercepted2 plays, from the Commanders 14 to the Commanders 29
Cardinals6Commanders7
Field goal4 plays, from the Commanders 37 to the Commanders 33
How the play was built
A man in motion.
FormationShotgunOffense on the fieldOne quarterback, one back, one tight end and three receiversDefense on the fieldTwo linemen, four linebackers and five backsIn the boxSix defenders
Fumble lost9 plays, from the Commanders 25 to the Cardinals 19
Punt5 plays, from the Cardinals 16 to the Cardinals 19
Punt5 plays, from the Cardinals 49 to the Cardinals 37
The period ended10 plays, from the Cardinals 12 to the Cardinals 39
How the play was built
Nobody in motion.
FormationShotgunOffense on the fieldOne quarterback, one back, one tight end and three receiversDefense on the fieldOne lineman, five linebackers and five backsCoverageCover 1, man with a free safetyMan or zoneManIn the boxFive defendersRushing the passerFourPressure (charted)The passer was pressured
Cardinals12Commanders7
Touchdown4 plays, from the Commanders 12 to the Commanders 26
Cardinals13Commanders7
Cardinals13Commanders10
Field goal9 plays, from the Commanders 19 to the Cardinals 12
3rd quarter38 plays
Cardinals16Commanders10
Field goal12 plays, from the Cardinals 25 to the Commanders 17
Punt10 plays, from the Commanders 25 to the Commanders 48
Punt6 plays, from the Cardinals 25 to the Cardinals 42
Punt5 plays, from the Commanders 25 to the Commanders 27
How the play was built
Nobody in motion.
FormationShotgunOffense on the fieldOne quarterback, one back, one tight end and three receiversDefense on the fieldFour linemen, one linebacker and six backsCoverageCover 4, quartersMan or zoneZoneIn the boxSeven defendersRushing the passerFourPressure (charted)The passer was pressuredTime to throw3.3 seconds
Fumble lost3 plays
The period ended2 plays
4th quarter46 plays
How the play was built
Empty backfield, a man in motion.
FormationShotgunOffense on the fieldOne quarterback, one back, one tight end and three receiversDefense on the fieldTwo linemen, four linebackers and five backsCoverageCombination coverageMan or zoneZoneIn the boxFour defendersRushing the passerFourPressure (charted)The passer was kept clean
Cardinals16Commanders16
Cardinals16Commanders17
Touchdown7 plays, from the Cardinals 25 to the Cardinals 6
Punt5 plays
Punt4 plays, from the Commanders 24 to the Commanders 33
How the play was built
Nobody in motion.
Thrown on the first read.
FormationShotgunOffense on the fieldOne quarterback, one back, one tight end and three receiversDefense on the fieldFour linemen, one linebacker and six backsRoute runCurlCoverageCover 2, two deepMan or zoneZoneIn the boxSeven defendersRushing the passerFourPressure (charted)The passer was kept cleanTime to throw2.8 seconds
How the play was built
Nobody in motion.
FormationUnder centerOffense on the fieldOne quarterback, one back, three tight ends and one receiverDefense on the fieldFive linemen, two linebackers and four backsIn the boxSix defenders
Fumble lost8 plays, from the Cardinals 21 to the Cardinals 45
Cardinals16Commanders20
Field goal4 plays, from the Cardinals 22 to the Cardinals 15
How the play was built
Nobody in motion.
Thrown on the first read, it should have been intercepted, caught in traffic.
FormationShotgunOffense on the fieldOne quarterback, one back, one tight end and three receiversDefense on the fieldFour linemen, one linebacker and six backsRoute runPostCoverageTwo-man underMan or zoneManIn the boxSix defendersRushing the passerFourPressure (charted)The passer was kept cleanTime to throw2.9 seconds
Turnover on downs9 plays, from the Cardinals 25 to the Cardinals 39
Punt8 plays, from the Cardinals 36 to the Cardinals 32
Win probability is the league play-by-play model, 98.5% of plays · a dash means none was published