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Game Center
polling · 1800s tick · as of 11:23 PM ET · 13 to play · 1 final
Washington Commanders 20 at Dallas Cowboys 37. Final.
Cowboys -3.5 ✓O 51.5 ✓
The verdict · 2026 Week 2
Dallas Cowboys 37, Commanders 20 — and it was over early.
It turned at Q2 0:03, 3rd and 1, on Jayden Daniels — 16.2 win-probability points to the Cowboys on one snap, the largest move of the game.
The snaps that bent it
Dome
Cowboys closed -3.5 and covered, winning by 17.
Dallas Cowboys 37–20 — never really in doubt late. Biggest swing: Q2 0:03, Cowboys +16.2% win probability on one snap.
The biggest swing of the game · Q2 0:03 · 3rd and 1
Jayden Daniels
Cowboys
(:03) 5-J.Daniels pass incomplete short right [90-J.Bullard]. WAS-5-J.Daniels was injured during the play.
16.2
win-probability points on one snap
The largest move of the game. The two below are drawn against it.
Terry McLaurinCommandersQ3 14:27(14:27) (Shotgun) 8-M.Mariota pass short right to 17-T.McLaurin to DAL 30 for 26 yards (34-J.Thompson; 55-J.Barham).
5.8pts
Dyami BrownCowboysQ3 7:15(7:15) 8-M.Mariota pass short left to 6-D.Brown to WAS 18 for -6 yards (55-J.Barham). FUMBLES (55-J.Barham), RECOVERED by DAL-53-D.Winters at WAS 18. 53-D.Winters ran ob at WAS 13 for 5 yards.
9.4pts
What separated them
Throwing the ball
Cowboys won this one — +0.46 expected points per dropback, against Commanders at +0.16 expected points per dropback.
Cowboysthe gap went the way the scoreboard did
Giveaways
Cowboys won this one — no giveaways, against Commanders at 1 giveaway.
Cowboysthe gap went the way the scoreboard did
Explosive plays
Commanders owned this one and still lost it — 7 chunk plays, against Cowboys at 5 chunk plays.
Commandersthe gap went the other way from the scoreboard
Every snap
Cowboys won this one — +0.23 expected points per snap, against Commanders at +0.07 expected points per snap.
Drawn from the officially scored play-by-play, which lands usually within two hours of the final, or the next morning when its release runs late.
The model against the market, the momentum underneath, every drive — scrub to replay it
How the game was won
The model and the market were 2.7 win-probability points apart on the average play, and 8 apart at the widest — with the model the more convinced about Commanders.
MarketModelmodel higher on Cowboyshigher on Commanders155 of 166 plays carry both curves
(:03) 5-J.Daniels pass incomplete short right [90-J.Bullard]. WAS-5-J.Daniels was injured during the play.
Swing +16.2 for CowboysExpected points +3.69 for CowboysModel and market agree here.play 89
The solid line is the betting market's home win probability; the dashed line is the play-by-play model's. The shaded band between them is the disagreement — emerald where the model liked the home team more, red where it liked the away team more. Drag across the curve or use arrow keys to replay the game; gold diamonds mark the biggest swings.
Highest-leverage plays
2nd · 0:03WAS +16% win prob(:03) 5-J.Daniels pass incomplete short right [90-J.Bullard]. WAS-5-J.Daniels was injured during the play.
3rd · 7:15WAS +9% win prob(7:15) 8-M.Mariota pass short left to 6-D.Brown to WAS 18 for -6 yards (55-J.Barham). FUMBLES (55-J.Barham), RECOVERED by DAL-53-D.Winters at WAS 18. 53-D.Winters ran ob at WAS 13 for 5 yards.
3rd · 14:27DAL +6% win prob(14:27) (Shotgun) 8-M.Mariota pass short right to 17-T.McLaurin to DAL 30 for 26 yards (34-J.Thompson; 55-J.Barham).
1st · 2:24DAL +6% win prob(2:24) (Shotgun) 5-J.Daniels pass deep right to 17-T.McLaurin to WAS 46 for 24 yards (14-M.Bell).
2nd · 9:59DAL +5% win prob(9:59) (Shotgun) 4-D.Prescott pass short middle to 87-J.Ferguson for 10 yards, TOUCHDOWN.
2nd · 1:17DAL +5% win prob(1:17) (Shotgun) 5-J.Daniels pass short middle to 3-S.Diggs to DAL 28 for 10 yards (34-J.Thompson).
SettledThe modelled figures are the league play-by-play model's, not ours.
How the points landed
The margin ledger
CeeDee Lamb's 3-yard touchdown catch with 10:04 left in the 1st put Dallas Cowboys ahead for good. The lead never changed over the 10 scores that followed.
Lead
1st10:04CeeDee Lamb·3-yd TD catch3-yard touchdown catchfrom Dak Prescottfrom Dak PrescottLead never changed again+70–7
1st5:04Brandon Aubrey·25-yd field goal25-yard field goalholder B.Anger · snap T.Sieg+30–10
2nd13:22Drew Stevens·27-yd field goal27-yard field goalholder T.Way · snap T.Ott+33–10
2nd9:59Jake Ferguson·10-yd TD catch10-yard touchdown catchfrom Dak Prescottfrom Dak Prescott+73–17
3rd12:55Drew Stevens·47-yd field goal47-yard field goalholder T.Way · snap T.Ott+313–17
3rd7:24Brandon Aubrey·44-yd field goal44-yard field goalholder B.Anger · snap T.Sieg+313–20
3rd6:37Jake Ferguson·12-yd TD catch12-yard touchdown catchfrom Dak Prescottfrom Dak Prescott+713–27
4th13:27Brandon Aubrey·60-yd field goal60-yard field goalholder B.Anger · snap T.Sieg+313–30
4th9:09Stefon Diggs·20-yd TD catch20-yard touchdown catchfrom Marcus Mariotafrom Marcus Mariota+720–30
4th3:13CeeDee Lamb·24-yd TD catch24-yard touchdown catchfrom Dak Prescottfrom Dak Prescott+720–37
11 scores · bar length is the lead after each one
Down-to-down truth
Situational splits
Commanderscategory by categoryCowboys
Commanders4–5Cowboys
389Total yards332
5.8Yards per play6.1
51%Success rate56%
57%Third-down rate64%
2Red-zone touchdowns3
7Explosive plays5
22First downs19
0Sacks taken2
1Turnovers0
The read
Cowboys ahead 5–4 on categories, but the biggest gap belongs to Commanders, in sacks taken.
Expected points added, per play
The centre line is an average play. A bar to the right of it is a side that gained more than the situation was worth; a bar to the left is a side that lost ground. All six bars share one scale, ±0.46 points.
Every snapexpected points added per play, all downs
+0.07Commanders: +0.07 expected points added per play
+0.23Cowboys: +0.23 expected points added per play
Dropping backexpected points added per dropback
+0.16Commanders: +0.16 expected points added per play
+0.46Cowboys: +0.46 expected points added per play
Running itexpected points added per rush
−0.08Commanders: −0.08 expected points added per play
−0.24Cowboys: −0.24 expected points added per play
Neither side “wins” volume or play-calling mix, so neither is drawn as a duel: Commanders ran 67 snaps at a 63% dropback rate against Cowboys’s 54 at 67%. Red-zone trips: Commanders 4, Cowboys 5.
NoteCommanders outgained Cowboys 389-332 but lost the turnover battle 1-0. That was the game.
Derived from the play-by-play, no model
The Read
10 of 12 readings cleared their snap floor and were tested against four comparisons: this week's whole slate, the team's own season, the week before, and the team's own ordinary spread. Every bar below is set in that team's own week-to-week swing, never in league points — one team's swing runs 1.6 to 3.1 times the entire league's spread.
−2.5σtheir own normal+2.5σ
One dot per reading, placed at how far it sits from that club's own normal in that club's own standard deviations. 10 of 12 readings cleared their snap floor.
highest in the league that weekAgainst the weekOver Expected
DAL's pass rate over expected, +15.7 pts, was the highest of the 32 team-games charted in week 2 — 8.4 points clear of the next team along.
A 2.6-swing turn from week 1.
54 snaps this game, floor 20 — 6 of their games behind the ruler, and their own week-to-week swing is 6.0 points. · +1.9σ from their own normal
DAL's play-action rate turned over: 13.9% in week 1 against 36.1% here — they dropped back clean then and faked the run now, a turn of 2.6 of their own weekly swings across the two.
36 dropbacks this game, floor 12 — 6 of their games behind the ruler, and their own week-to-week swing is 8.5 points. · +1.8σ from their own normal
WAS's play-action rate turned over: 17.9% in week 1 against 26.2% here — they dropped back clean then and faked the run now, a turn of 2.4 of their own weekly swings across the two.
42 dropbacks this game, floor 12 — 6 of their games behind the ruler, and their own week-to-week swing is 3.5 points. · +1.2σ from their own normal
The season-grain rooms, pointed at this one game
Was this normal for them?
10 of 12 readings cleared their snap floor. Every deviation below is measured in that team's own game-to-game swing, not in league points — because one game's swing runs from 1.6 to 3.1 times the whole league's spread.
their week-to-week swingall 32 teams
upper band = their week-to-week swing · lower rule = all 32 teams · scale -13 pts to 20 pts
leaned — got home · +3.2 vs their 13.4%, and they swing ±2.7 week to week (+1.21× that swing) · 36 dropbacks
Cowboys14.3%
right on their number · +2.5 vs their 11.8%, and they swing ±6.3 week to week (+0.40× that swing) · 42 dropbacks
NoteDAL's pass rate over expected was the night's one real departure: 15.7 pts, 11.4 points above their season mean of 4.3 pts and 1.9 times their own 6.0-point weekly swing.
The Game Day Roster
Who was out, who dressed and never took a snap, and who was on the field how much. Game-day list and snap counts from the weekly roster and snap feeds. Practice-squad and injured-reserve players are not shown — they were never on the game-day list.
2 players played under 8 snaps, so their shares read as a dash rather than a number. 2 lines have no expected-points read and sit off the plane.
Expected points are modelled in full PPR, so the “vs expected” column stays in that unit whichever format the pills are set to. Switching the pills changes the points column, not the plane.
The field map
Every snap, where it happened
The whole game as one hundred yards. The Cowboys attack right, the Commanders attack left, so a change of possession is a reversal you can see. Reading down is the order the snaps were played — not the clock, so a two-minute drill gets the same room as any other fourteen snaps. This game is final.
Commanders←Cowboys→
Q1Q2Q3Q4
J.Daniels pass−13% win probabilitymoment 2 of 4
(:03) 5-J.Daniels pass incomplete short right [90-J.Bullard]. WAS-5-J.Daniels was injured during the play.
Q2 0:03 · Commanders · 3rd & goal at DAL 1 · gained nothing · -3.69 EP · −12.6% win probability
153 snaps placed · 13 without a recorded yard line, left off the map · 4 marked moments — the largest win-probability swings, one per drive.
The Film Room · post-game
Post-game film: 166 plays across 17 drives, manual charting on 161. Everything here paints the morning after the week's games — there is no live play-level feed in this product, so nothing on this page updates while a game is being played.
Possession by possession
The field rail
11 of 17 drives ended in points. The longest march was DAL moving 83 yards from the DAL 17 for a touchdown. Each bar is the ground a drive actually covered; DAL attacks right, WAS attacks left. Hatching marks a trip inside the twenty.
Every snap
Play stream
166 of 166 plays
Team
Quarter
Down
Play type
Expected points added
Event
Charted
Plays shown
166
EPA per play
+0.11
Success rate
52%
Yards
721
Who was on the field
Personnel groupings
No personnel grouping was recorded for this game, so the film shows the play detail without a groupings breakdown rather than a column of dashes.
166 plays · ranked by the win probability each one moved
Every play
Ball
When
Play
Only
Who
166 plays
Bar length is win probability the play moved
1st quarter41 plays
Commanders0Cowboys6
Commanders0Cowboys7
Touchdown12 plays, from the Cowboys 34 to the Commanders 3
Punt5 plays, from the Commanders 19 to the Commanders 26
Commanders0Cowboys10
Field goal10 plays, from the Cowboys 36 to the Commanders 6
The period ended13 plays, from the Commanders 18 to the Cowboys 32
2nd quarter49 plays
Commanders3Cowboys10
Field goal4 plays, from the Cowboys 14 to the Cowboys 9
Commanders3Cowboys16
Commanders3Cowboys17
Touchdown9 plays, from the Cowboys 35 to the Commanders 10
Commanders9Cowboys17
Commanders10Cowboys17
Touchdown10 plays, from the Commanders 34 to the Cowboys 4
Punt5 plays
How the play was built
Under center, nobody in motion.
Six rushed the passer, two of them blitzing, eleven in the box.
Thrown away.
The period ended21 plays, from the Commanders 35 to the Cowboys 1
3rd quarter39 plays
Commanders13Cowboys17
Field goal7 plays, from the Commanders 40 to the Cowboys 29
Commanders13Cowboys20
Field goal10 plays, from the Cowboys 36 to the Commanders 22
How the play was built
Under center, play action, nobody in motion.
Five rushed the passer, one of them blitzing, six in the box.
A designed throw, the target set before the snap.
Fumble lost2 plays
Commanders13Cowboys26
Commanders13Cowboys27
Touchdown3 plays, from the Commanders 13 to the Commanders 12
No good13 plays, from the Commanders 35 to the Cowboys 23
The period ended4 plays, from the Cowboys 41 to the Cowboys 47
4th quarter37 plays
Commanders13Cowboys30
Field goal4 plays, from the Commanders 48 to the Commanders 42
Commanders19Cowboys30
Commanders20Cowboys30
Touchdown12 plays, from the Commanders 27 to the Cowboys 20
Commanders20Cowboys36
Commanders20Cowboys37
Touchdown14 plays, from the Cowboys 17 to the Commanders 24
The period ended7 plays, from the Commanders 43 to the Cowboys 36
Win probability is the league play-by-play model, 98.5% of plays · a dash means none was published